Hmm not sure wht u mean. Do u mean that the claw moves into the crab sometimes? Because it is attached to the center of the crab now, it moves like the center moves, but u can change that. I attached an egg to the hand of an infested civilian so everytime is raised its hand to attack something, the kept sticking to its hand all the time.
You would probably want to attach it to the head so go in the Site Operation (Attachment) actor and in the Attachment Query+ change the Methods-Direct-Center to "Head" (sometimes it works , sometimes not)
Well first u have ur crab unit actor. Dont need to do anything with it.
Then u make a new actor, type:Model, Based on: ModelAnimationStyleOneShot. Add the claw model and in Events+ u add event Unit Birth - Crab with action create.
Make a new actor, type: Site Operation (Attachment), Based on CActorSiteOpAttach. Go in Attachment Query+ and put Fallback: ignored, Methods-Direct-Center,index:0
New actor , type:Site Operation (Local Offset), Based on: CActorBase. Change Hold Postion: Disabled, Hold Rotation: Disabled and in Local Offset u set where the claw will appear. In front of it? on the side? on the head? Change it to see where it appears (After u did the rest down here)
A nwe actor, type: Site Operation (Explicit Rotation), Based on: CActorBase. Change Hold position: Disabled, Hold rotation: Disabled, is local: Enabled. Then u can change the values in "Forward" and "Up" to change where the claw in facing (im confused how this works, just try changing them until it becomes how u want).
Go back to the Claw model u created and in "Host+" under "subject" u click "Alias" and choose "_Selectable". Then in Host Site Operations+ u uncheck Holdposition and Holdrotation and add the 3 Site Operations we just created and done
Not sure how u do it, but i do it with site operation (attachment) to attach the new model to the unit, (local offset) to put it where i want and (explicit rotation) to change the facing of it.
In Explicit Rotation i have Actor:Hold Position - Disabled, Actor:Hold Rotation - Disabled, Actor:Is Local - Enabled.
If they are enabled then the model doesnt change facing together with the unit.
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@fischy33: Go
Hmm not sure wht u mean. Do u mean that the claw moves into the crab sometimes? Because it is attached to the center of the crab now, it moves like the center moves, but u can change that. I attached an egg to the hand of an infested civilian so everytime is raised its hand to attack something, the kept sticking to its hand all the time.
You would probably want to attach it to the head so go in the Site Operation (Attachment) actor and in the Attachment Query+ change the Methods-Direct-Center to "Head" (sometimes it works , sometimes not)
@fischy33: Go
Well first u have ur crab unit actor. Dont need to do anything with it.
Then u make a new actor, type:Model, Based on: ModelAnimationStyleOneShot. Add the claw model and in Events+ u add event Unit Birth - Crab with action create.
Make a new actor, type: Site Operation (Attachment), Based on CActorSiteOpAttach. Go in Attachment Query+ and put Fallback: ignored, Methods-Direct-Center,index:0
New actor , type:Site Operation (Local Offset), Based on: CActorBase. Change Hold Postion: Disabled, Hold Rotation: Disabled and in Local Offset u set where the claw will appear. In front of it? on the side? on the head? Change it to see where it appears (After u did the rest down here)
A nwe actor, type: Site Operation (Explicit Rotation), Based on: CActorBase. Change Hold position: Disabled, Hold rotation: Disabled, is local: Enabled. Then u can change the values in "Forward" and "Up" to change where the claw in facing (im confused how this works, just try changing them until it becomes how u want).
Go back to the Claw model u created and in "Host+" under "subject" u click "Alias" and choose "_Selectable". Then in Host Site Operations+ u uncheck Holdposition and Holdrotation and add the 3 Site Operations we just created and done
@fischy33: Go
Not sure how u do it, but i do it with site operation (attachment) to attach the new model to the unit, (local offset) to put it where i want and (explicit rotation) to change the facing of it.
In Explicit Rotation i have Actor:Hold Position - Disabled, Actor:Hold Rotation - Disabled, Actor:Is Local - Enabled.
If they are enabled then the model doesnt change facing together with the unit.