I've used pathing blockers, in doodad or unit form, and if you remove them with triggers, the footprint stays. However, you can choose to "Hide/Show" them and the footprint will simple be disabled. Put one of those on your gate and hide it when it opens.
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@JimyStyles: Go
That's the one
@JimyStyles: Go
I've used pathing blockers, in doodad or unit form, and if you remove them with triggers, the footprint stays. However, you can choose to "Hide/Show" them and the footprint will simple be disabled. Put one of those on your gate and hide it when it opens.