Roaches do 16 dmg while lings do 105? I get that units have modified stats, but most of them seem to have original damage?
A baneling with 2.5 million armour and a huge amount of HP? Nuking him simply removes him? =O
Friggin huge ultralisk scared me because I didn't see him almost until I walked into him, but unfortunately my rine had 100 weapon ups and I didn't even get to check his stats because he died in a blink of an eye.
Kerrigan.. I suppose she still has campaign behavior which negates all damage to 1. Probably nuke is the only way to deal with her but I had no cash so.. I also noticed that she did no dmg to me if I stood still.
Why is there both banshee and a turret in starting location if turret attacks both ground and air units? Why are there no air units? I picked marine because tooltip said that he attacks both ground and air, so I thought that since I play alone I needed to have anti air.
Bad terrain/layout/map space usage. Absolutely no texture work. It seems that you only used 60% of map space. Got impression that terrain was made in 40 minutes. Is that a skull?
Then I took a look at achievments. They all seem to be boring and player would get them eventually by causally playing the game. Aren't achievements supposed to be like a challenges? A stimuli for player to modify his routine optimal play and try out some silly things?
In general.. I can feel the lack of effort. It feels like it was done in 5 days, 3 of which were learning/implementing dialogs, 1 for difficulty balancing and 1 for the rest of work. I look at top right which poses a good question - "how good are you?". And i think to myself - "surely, I'm better than this". There are multiple difficulties, but I don't feel like having more of the same. I've had enough in this single playthrough.
This needs much more work. Maybe, if I hear that it's being constantly improved and polished I'll play it again in a few months. I suppose it's not that terrible for a first map though..
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Okay. I tried it out..
Roaches do 16 dmg while lings do 105? I get that units have modified stats, but most of them seem to have original damage?
A baneling with 2.5 million armour and a huge amount of HP? Nuking him simply removes him? =O
Friggin huge ultralisk scared me because I didn't see him almost until I walked into him, but unfortunately my rine had 100 weapon ups and I didn't even get to check his stats because he died in a blink of an eye.
Kerrigan.. I suppose she still has campaign behavior which negates all damage to 1. Probably nuke is the only way to deal with her but I had no cash so.. I also noticed that she did no dmg to me if I stood still.
Why is there both banshee and a turret in starting location if turret attacks both ground and air units? Why are there no air units? I picked marine because tooltip said that he attacks both ground and air, so I thought that since I play alone I needed to have anti air.
Bad terrain/layout/map space usage. Absolutely no texture work. It seems that you only used 60% of map space. Got impression that terrain was made in 40 minutes. Is that a skull?
Then I took a look at achievments. They all seem to be boring and player would get them eventually by causally playing the game. Aren't achievements supposed to be like a challenges? A stimuli for player to modify his routine optimal play and try out some silly things?
In general.. I can feel the lack of effort. It feels like it was done in 5 days, 3 of which were learning/implementing dialogs, 1 for difficulty balancing and 1 for the rest of work. I look at top right which poses a good question - "how good are you?". And i think to myself - "surely, I'm better than this". There are multiple difficulties, but I don't feel like having more of the same. I've had enough in this single playthrough.
This needs much more work. Maybe, if I hear that it's being constantly improved and polished I'll play it again in a few months. I suppose it's not that terrible for a first map though..