I think you want to use Variables for each special unit. For example team have 3 points at beginning of map and when 1 special unit dies modify variable by -1 and when team (=players in player group) have 0 points they lose.
Thats my idea in short.
Ask any more specfic questions since I don't know how much you already know about triggers. I'm trying to help you out :)
This thread is solved? :)
I made test map for this thing:
http://www.sc2mapster.com/forums/development/triggers/32598-2v2-example-map/#p1
I'm trying to make this simplier.
Special units variable = 0
When special unit spawns for player + 1
When special unit dies -1
When team have 0 points they lose.
Make variables for both teams.
You don't need to think how many players are playing as long you only count amount of living special units by variable.
Depending on number of players you just add specific players for player group. Such as player 1 and 2 are team1 and so on.
Any time you can check "special unit" variable and if it is 0 then players in team lose the game.
I think you want to use Variables for each special unit. For example team have 3 points at beginning of map and when 1 special unit dies modify variable by -1 and when team (=players in player group) have 0 points they lose.
Thats my idea in short.
Ask any more specfic questions since I don't know how much you already know about triggers. I'm trying to help you out :)