Maybe that worker cause you used an ability to shoot the missle while I'm doing it using triggers.
I tried to replace my missle with an EMP grenade that has some kind of strange pathing but the granade flies at the bottom left corner of the map O_o
Hello guys, I'm trying to make a 3d mortar style missle that shoots with a curved trajectory like this:
Unfortunately the missle always faces horizzontally in the same way, I would like to face him top while he's going high and face him bottom when he's falling down.
Do you know if there is an action to change the vertical facing of a unit?
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Mmmm I think it can be used just for static rotations, we need something more dynamic :D
Maybe that worker cause you used an ability to shoot the missle while I'm doing it using triggers.
I tried to replace my missle with an EMP grenade that has some kind of strange pathing but the granade flies at the bottom left corner of the map O_o
Whoa! It seems the mover has a moving style called "Parabola". I'll test it now!
Edit1:
Mmmmmm I tested it but it seems that now my projectile disappeared, maybe cause I'm using the Ignore terrain height flag. Doing another check!
Edit2:
Damn... changing the mover now my missle stopped walking forward as he always did
Edit3:
I'm lookin at the "Motion Phases +" of the movers but it's really complex, did anyone succesfully tried to modify these values?
Hello guys, I'm trying to make a 3d mortar style missle that shoots with a curved trajectory like this:
Unfortunately the missle always faces horizzontally in the same way, I would like to face him top while he's going high and face him bottom when he's falling down.
Do you know if there is an action to change the vertical facing of a unit?