The problem is the editor that renames the original directory into dirname.old and this directory contains all the .svn data.
The new created directory containing the map doesnt have the .svn files soo the versioning is lost.
Commit failed (details follow):
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Please execute the 'Cleanup' command.
Did anyone to use subversion for team working on maps?
We are using it but it's a bit problematic cause if u save the map in SC2Components inside a version controlled directory, all the .svn directories get screwed.
Every time we must save the SC2Components in another directory and copy/paste them inside the svn dir... really annoying.
Did anyone find another faster way to do this?
I found another problem with the triggers file... if 2 guys work on it at the same time when I try to merge the 2 versions it gives a huge amount of conflicts and some different triggers or variables seem to have the same ID in common O_O.
Anyone got this problem too?
The huge problem is that the Object file contains soo many data like units, doodas, points, etc
Hoping they will release this tool if it really exists O_O
There are some strange files called .version in the uncompressed map. Do you think blizzard will release a sort of versioning program?
The problem is the editor that renames the original directory into dirname.old and this directory contains all the .svn data.
The new created directory containing the map doesnt have the .svn files soo the versioning is lost.
Directory is obstructed
Commit failed (details follow):
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Expected 'E:\Download\Starcraft 2\Maps\team repository\projects\CustomMap.SC2Map' to be a directory but found a file
Please execute the 'Cleanup' command.
Did anyone to use subversion for team working on maps?
We are using it but it's a bit problematic cause if u save the map in SC2Components inside a version controlled directory, all the .svn directories get screwed.
Every time we must save the SC2Components in another directory and copy/paste them inside the svn dir... really annoying.
Did anyone find another faster way to do this?
I found another problem with the triggers file... if 2 guys work on it at the same time when I try to merge the 2 versions it gives a huge amount of conflicts and some different triggers or variables seem to have the same ID in common O_O.
Anyone got this problem too?