You use the same counter integer but loop the code at certain milestones for all players. The integer is global (well I hope it is) so has the same value at any given time across all triggers.
If players can receive upgrades at different times then use the integer in an "up counter" mode where you iterate through all players and then check if the counter value is equal to the counter value for that player to receive an upgrade.
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You use the same counter integer but loop the code at certain milestones for all players. The integer is global (well I hope it is) so has the same value at any given time across all triggers.
If players can receive upgrades at different times then use the integer in an "up counter" mode where you iterate through all players and then check if the counter value is equal to the counter value for that player to receive an upgrade.