As a rough guess it is because all 3 timers need to be 0 (did you not mean to test each separately?) and that you never increment/decrement the timer so the condition is never met.
You should only need 1 trigger firing every 1 second, not multiple. You use it to run all code for all players at once. Declare counter an array of size 16 where the index is the player you are currently iterating for. Remember that running some actions for all players is as simple as iterating through a player group or for loop.
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As a rough guess it is because all 3 timers need to be 0 (did you not mean to test each separately?) and that you never increment/decrement the timer so the condition is never met.
You should only need 1 trigger firing every 1 second, not multiple. You use it to run all code for all players at once. Declare counter an array of size 16 where the index is the player you are currently iterating for. Remember that running some actions for all players is as simple as iterating through a player group or for loop.