with inventory bags you mean those buttons which can contain either bags which you can open or items:
<Frame type='InventoryContainer' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons' file='GameUI'>
That is the frame which contains these buttons. Buttons are named Button00 through Button05.
for exact notation per button you can use this site of mine. just hit ctrl+f on it and type inventorybuttons, and you'll find the notations.
Do the buttons of the hookup work as expected? I've done something like that before but back then the hookup functionality did not exist yet. and you could not use items that were listed in the frame. but you could use them if you opened up the inventory the normal way.
Edit: just saw the post in the general forum. it seems that the functionality is available. nice :)
@ckSynergy: Go
with inventory bags you mean those buttons which can contain either bags which you can open or items:
<Frame type='InventoryContainer' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons' file='GameUI'>
That is the frame which contains these buttons. Buttons are named Button00 through Button05.
for exact notation per button you can use this site of mine. just hit ctrl+f on it and type inventorybuttons, and you'll find the notations.
Do the buttons of the hookup work as expected? I've done something like that before but back then the hookup functionality did not exist yet. and you could not use items that were listed in the frame. but you could use them if you opened up the inventory the normal way.
Edit: just saw the post in the general forum. it seems that the functionality is available. nice :)