Have a concept I've been thinking about and curious how more experienced people would go about implementing it. Here it is:
I want to create "energy" or "magic" fields that cover areas of different size and shape, and their intensity in different areas will be stronger. There will be different types of fields. For example I'm thinking the 4 elements, so say I have a river, I want that entire river to be strong in water energy, but then if I just have a puddle I want that puddle to have very weak water energy.
Ideally I would just be able to paint the map with the different fields but I don't think this is possible to set up. The idea I have for creating it is just invisible field emitters that place a stackable buff on units, more emitters = more stacks = stronger energy there.
The problems with this are:
can only place circle areas
the intensity will not gradually change, it will jump in intervals
could be difficult to properly create areas with the right intensity
not good for graphical representation
So any better ways to go about this? Fire away!
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Have a concept I've been thinking about and curious how more experienced people would go about implementing it. Here it is:
I want to create "energy" or "magic" fields that cover areas of different size and shape, and their intensity in different areas will be stronger. There will be different types of fields. For example I'm thinking the 4 elements, so say I have a river, I want that entire river to be strong in water energy, but then if I just have a puddle I want that puddle to have very weak water energy.
Ideally I would just be able to paint the map with the different fields but I don't think this is possible to set up. The idea I have for creating it is just invisible field emitters that place a stackable buff on units, more emitters = more stacks = stronger energy there.
The problems with this are:
So any better ways to go about this? Fire away!