The Interact type ability as used for the Xel'NagaTower in melee. It gives control of the unit to the interacting player (able to be defined by the Ability: Target Filters field) and can be restricted to certain players via the Ability: Validators field if using a Player Alliance validator.
The main issue is that structures using that ability type only uses the owning player's resources to do anything and any trained units belong to the player who owns the structure.
I made a demo map to make a workaround for people wanting neutral shops/merc camps (under my signature).
The Interact type ability as used for the Xel'Naga Tower in melee. It gives control of the unit to the interacting player (able to be defined by the Ability: Target Filters field) and can be restricted to certain players via the Ability: Validators field if using a Player Alliance validator.
The main issue is that structures using that ability type only uses the owning player's resources to do anything and any trained units belong to the player who owns the structure.
I made a demo map to make a workaround for people wanting neutral shops/merc camps (under my signature).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Give all the structures an Interact ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg