The Motion Phases - Outro field can end motion phases at a set distance from the launching unit. If the last phase ends the missile is destroyed (same for Motion Phases - Timeout).
The Combat: Damage Response - Fatal field when enabled means the damage response only triggers if the damaging effect would kill the unit. Just give the effect handled a Remove Behavior effect that removes the buff.
For your first question just look at the Valerian03b buffs for the heroes to stop then dying as an example.
With your new question you are making no sense. You first describe a colliding projectile like there are several tutorials on. You then go at a tangent by saying it has to hit mitliple units in a line like the shockwave ability in wc3. You then say it has to be like a flamethrower which pierces multiple units without using a missile. I think you should clarify the idea in your own head first.
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Why triggers? All you need to do is give the unit a Buff type behaviour which does what I said before under the Behaviour - Behaviours - Behaviour field of the unit.
Just use an Apply Behavior effect that applies the marauder slow that is put under the Combat - Damage Response - Handled field of your buff, set the Combat - Damage Response - Fatal field to enabled and Combat - Damage Response - Locationfield to defender.
The Motion Phases - Outro field can end motion phases at a set distance from the launching unit. If the last phase ends the missile is destroyed (same for Motion Phases - Timeout).
The Combat: Damage Response - Fatal field when enabled means the damage response only triggers if the damaging effect would kill the unit. Just give the effect handled a Remove Behavior effect that removes the buff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Easy just use a mover that expires at a set distance. Then just give the missile unit a buff that performs a search area effect (as per tutorials).
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
For your first question just look at the Valerian03b buffs for the heroes to stop then dying as an example.
With your new question you are making no sense. You first describe a colliding projectile like there are several tutorials on. You then go at a tangent by saying it has to hit mitliple units in a line like the shockwave ability in wc3. You then say it has to be like a flamethrower which pierces multiple units without using a missile. I think you should clarify the idea in your own head first.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Defender. Attacker makes the unit with the buff cast the effect when it attacks, this does not work when fatal damage.
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The trigger or data approach?
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Why triggers? All you need to do is give the unit a Buff type behaviour which does what I said before under the Behaviour - Behaviours - Behaviour field of the unit.
Just use an Apply Behavior effect that applies the marauder slow that is put under the Combat - Damage Response - Handled field of your buff, set the Combat - Damage Response - Fatal field to enabled and Combat - Damage Response - Locationfield to defender.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Buff with a damage response on defender when damage is fatal that applies the buff.
For more details look at the Buff behaviour type on the wiki.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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