The trouble is the action actor uses attachment filters to hit random points. I would make the impact actor create the beam between itself and the caster.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The trouble is the action actor uses attachment filters to hit random points. I would make the impact actor create the beam between itself and the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg