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You use a SOp(Shadow) SOp? Movers can also have several phases so you can use a guidance phase for orientation followed by a throw for the linear movement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The mover sounds like the cause. Just set it that after a set distance it blends out. Some mover types conform to physics.
You use a SOp(Shadow) SOp? Movers can also have several phases so you can use a guidance phase for orientation followed by a throw for the linear movement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The mover sounds like the cause. Just set it that after a set distance it blends out. Some mover types conform to physics.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg