To hide it is easy with the UI: Harvester Data + fields on the Unit actor of your resource depot structures.
Recreating it depends on how easy it is for text actors to count unit buff stacks. Actually it should be pretty easy if you use the Set Text (Localized) event action and Validate Unit terms.
The demo map was a proof of concept and could be manipulated to include shared resources between allies or even whole manufacturing chains (coal + iron = steel).
Dang how did I miss that. Seems some patch broke some stuff. To get it functioning again you need to add the 1test depot validator to the 1test transfer resources and 1test transfer resources 2 effects.
To make a copy of the system you need to adjust some of the Unit Type validators, specifically the 1test depot and 1test is miner validators since those specify what units are the workers and the drop off structure. You can use a Combine validator with Or logic to have multiple units being able to be classed as the drop off structure eg. zerg hive/lair/hatchery.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
What is frog? Anyhow https://www.sc2mapster.com/profiles/LucidIguana/ is in charge of the front page.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
And yet the demo map has been out since 2011...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
To hide it is easy with the UI: Harvester Data + fields on the Unit actor of your resource depot structures.
Recreating it depends on how easy it is for text actors to count unit buff stacks. Actually it should be pretty easy if you use the Set Text (Localized) event action and Validate Unit terms.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So is everything working like you wanted?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The demo map was a proof of concept and could be manipulated to include shared resources between allies or even whole manufacturing chains (coal + iron = steel).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Should prioritize the closest one already. The 1test nearest depot search is to blame. Try adjusting the filters.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Dang how did I miss that. Seems some patch broke some stuff. To get it functioning again you need to add the 1test depot validator to the 1test transfer resources and 1test transfer resources 2 effects.
To make a copy of the system you need to adjust some of the Unit Type validators, specifically the 1test depot and 1test is miner validators since those specify what units are the workers and the drop off structure. You can use a Combine validator with Or logic to have multiple units being able to be classed as the drop off structure eg. zerg hive/lair/hatchery.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not unless you simulate the harvest ability (like my one demo map).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The Stats: Ideal Harvester Count field of the Resource behaviour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg