You would have to use a validator based detection system with an enumerate area validator that looks at the unit type infront of the harvester that a validate unit term uses for the actors. You then have it play the animations when it starts harvesting (like normal workers) but the terms prevent the others from working.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You would have to use a validator based detection system with an enumerate area validator that looks at the unit type infront of the harvester that a validate unit term uses for the actors. You then have it play the animations when it starts harvesting (like normal workers) but the terms prevent the others from working.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Does the model have different usable animations?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg