3 Ways to alter the scale of stuff. Under the unit actor there is the Art - Scale field which can adjust the scale of the models. The Scale Maximum and Scale Minimum fields of the models data type. Also finally the Set Scale actor event action.
Sounds like your zergling + bigger "un" share the same actor. All you need to do is add events that on unit creation/revive/construction it sets the model scale to x/1 scale.
That is more of a trigger question, I only do data. Try asking SoulCarveRR
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Maybe part time. Currently working at developing really impressive stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
3 Ways to alter the scale of stuff. Under the unit actor there is the Art - Scale field which can adjust the scale of the models. The Scale Maximum and Scale Minimum fields of the models data type. Also finally the Set Scale actor event action.
Sounds like your zergling + bigger "un" share the same actor. All you need to do is add events that on unit creation/revive/construction it sets the model scale to x/1 scale.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg