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With beams you need to create a Site type actor at the point (colossus uses a Site (Mover) so it can move following the persistent) and then force your beam actor to use this site as the impact site.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
With beams you need to create a Site type actor at the point (colossus uses a Site (Mover) so it can move following the persistent) and then force your beam actor to use this site as the impact site.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg