Probably to do with the RefSetFromRequest event. As for getting the range to only appear for the owning player, just add a validator to the actor fo it's creation that the caster unit of the detected buff has to be player. Or under the Actor: Filter field set it tht only the player can see it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Probably to do with the RefSetFromRequest event. As for getting the range to only appear for the owning player, just add a validator to the actor fo it's creation that the caster unit of the detected buff has to be player. Or under the Actor: Filter field set it tht only the player can see it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg