I advise you use the addon offsets to determine where the turret is built relative to the host unit and then give the host a build ability. You can then link the two using a conjoined behaviour. Alternatively you could just give the main building a death response that searches and kills any nearby turrets.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Built on should replace the unit it is built on with the other one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I advise you use the addon offsets to determine where the turret is built relative to the host unit and then give the host a build ability. You can then link the two using a conjoined behaviour. Alternatively you could just give the main building a death response that searches and kills any nearby turrets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Under the Units data type Behavior - Built On. Not sure about how to specify ownership though.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg