It is the dummy unit created while the unit is morphing into a lurker. It is the cocoon unit you can kill before morph completes.
Well the lurker attack animations are complex. Still it is often easier to start from scratch than dupe. Else copy individual components at a time.
You need two units (one normal and one burrowed), the associated Unit type actors, a weapon for the burrowed on and associated Model and Action type actors, Morph abilities to go between the two, the attack and move abilities for the obvious and that is about it for the basics.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
It is the dummy unit created while the unit is morphing into a lurker. It is the cocoon unit you can kill before morph completes.
Well the lurker attack animations are complex. Still it is often easier to start from scratch than dupe. Else copy individual components at a time.
You need two units (one normal and one burrowed), the associated Unit type actors, a weapon for the burrowed on and associated Model and Action type actors, Morph abilities to go between the two, the attack and move abilities for the obvious and that is about it for the basics.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Did you make a new morph ability and set that to your custom units?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg