Look at it in the model previewer and tell me right click the actor and click Preview Actor. You see it is part of the model. I advise you follow this tutorial if you want to alter it. Else you try to get the actor to only play a part of the animation before clearing the animation when it reaches a certain time in the animation under events.
Well there are three ways to go about the sounds. Firstly some actors have fields for playing sounds like the Unit actor, second you can get an actor to on condition create a Sound type actor that plays the sound or you can set up the model itself to play the sound when playing a certain animation eg. leviathan death.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I advise you read the wiki on this site. It has enough info to build a marauder from scratch. Also I can give you coaching with anything data related although you will need to tell me which directions you would prefer to learn about first and if I am going too fast or slow. I can even teach you how to not just make simple units but make complicated ones.
Still I advise against duping because it is known to cause several bugs (especially if the stuff being duped has suffixes). Copying individual elements is ok but for the most reliable results it is best to make stuff from scratch.
I learned how to data edit by looking at the ingame and campaign units for the first month to understand how it all links together. Some of the more complex stuff I had to find by finding rare examples or performing logical experimentation.
To make a simple unit you will need a unit from the Units data type and a Unit type actor from the Actors data type. Under the events field of the actor you must create an event that triggers on Unit Birth and performs the Create action. You will also need to choose a model from the Models data type for the Art - Model field to give your unit a form (else it defaults to the grey sphere).
Look at it in the model previewer and tell me right click the actor and click Preview Actor. You see it is part of the model. I advise you follow this tutorial if you want to alter it. Else you try to get the actor to only play a part of the animation before clearing the animation when it reaches a certain time in the animation under events.
http://www.sc2mapster.com/forums/resources/tutorials/36502-blender-how-to-create-an-animation-m3a-for-an-existing/#posts
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well there are three ways to go about the sounds. Firstly some actors have fields for playing sounds like the Unit actor, second you can get an actor to on condition create a Sound type actor that plays the sound or you can set up the model itself to play the sound when playing a certain animation eg. leviathan death.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I advise you read the wiki on this site. It has enough info to build a marauder from scratch. Also I can give you coaching with anything data related although you will need to tell me which directions you would prefer to learn about first and if I am going too fast or slow. I can even teach you how to not just make simple units but make complicated ones.
Still I advise against duping because it is known to cause several bugs (especially if the stuff being duped has suffixes). Copying individual elements is ok but for the most reliable results it is best to make stuff from scratch.
I learned how to data edit by looking at the ingame and campaign units for the first month to understand how it all links together. Some of the more complex stuff I had to find by finding rare examples or performing logical experimentation.
To make a simple unit you will need a unit from the Units data type and a Unit type actor from the Actors data type. Under the events field of the actor you must create an event that triggers on Unit Birth and performs the Create action. You will also need to choose a model from the Models data type for the Art - Model field to give your unit a form (else it defaults to the grey sphere).
http://www.sc2mapster.com/wiki/galaxy/data/units/
http://www.sc2mapster.com/wiki/galaxy/data/actors/type/unit/
If you want more detils, just ask me.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg