Both are types of actor. An example is the Unpowered Anim one used by the protoss buildings, it contains a painfully long list of events so is used to stop having to repeat them in each individual building.
The Art - Launch Assets - Model field is what you want.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Both are types of actor. An example is the Unpowered Anim one used by the protoss buildings, it contains a painfully long list of events so is used to stop having to repeat them in each individual building.
The Art - Launch Assets - Model field is what you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Use an Event Macro actor to supplement the events of all the actors like the protoss structures use for the power animations.
The flash is caused by the launch model used by the Action type actor for the marine weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg