Using that field affects how high it sees. You will find that altering this field allows units to see over los blockers of a lower height. It also affects the height missiles start from.
I find it best to start from scratch and not modify existing maps. Still I can take you through the creation process. For a start read some of the tutorials on attachments by ProzaicMuse.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The los blocking is part of the footprint. Just have the missile impact use a Create Persistent to spawn los blocking units with a timed life that are unselectable and have a height of 4 else air units can look over it.
Getting the cursor to show properly will require a Model actor that has the basic scope follow SOp created on the ability cursor and destroyed on cancel. You then need to give it a SOp forward vector to get it to face the caster and then attach your other visual models at an offset to it.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Using that field affects how high it sees. You will find that altering this field allows units to see over los blockers of a lower height. It also affects the height missiles start from.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I find it best to start from scratch and not modify existing maps. Still I can take you through the creation process. For a start read some of the tutorials on attachments by ProzaicMuse.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The los blocking is part of the footprint. Just have the missile impact use a Create Persistent to spawn los blocking units with a timed life that are unselectable and have a height of 4 else air units can look over it.
Getting the cursor to show properly will require a Model actor that has the basic scope follow SOp created on the ability cursor and destroyed on cancel. You then need to give it a SOp forward vector to get it to face the caster and then attach your other visual models at an offset to it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg