Use a Effect - Target that applies aSet effect with a Create Persistent effect on that target which persists until destroyed. The other effect in the set destroys the previous one. The persistent then adjusts the energy using either buffs with psitive or negative regen or a periodic Modify Unit effect. You then use Unit Compare Vital validators to enable/disable the buffs/modify unit effects.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Use a Effect - Target that applies aSet effect with a Create Persistent effect on that target which persists until destroyed. The other effect in the set destroys the previous one. The persistent then adjusts the energy using either buffs with psitive or negative regen or a periodic Modify Unit effect. You then use Unit Compare Vital validators to enable/disable the buffs/modify unit effects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg