You will find with duping some actors are not automatically dupliceted and ened to be done so manaully eg. spine crawler turret or some of the collossus weapon actors. You can also find that duping will corrupt several fields in the actors and events, blocks of events can also get multiplied which can be annoying. The best advice I can give you is to to use the object explorer and systematically trace how units work. After doing a few you will figure out what does what and general paths for making units. Some like the brood lord and collossus are not so simple and several of the actor events are uncharted territory (I am still trying to figure out how to use Attachment Set Rotation right). If you need advice on anything more specific just PM me and ill answer you eventually.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You will find with duping some actors are not automatically dupliceted and ened to be done so manaully eg. spine crawler turret or some of the collossus weapon actors. You can also find that duping will corrupt several fields in the actors and events, blocks of events can also get multiplied which can be annoying. The best advice I can give you is to to use the object explorer and systematically trace how units work. After doing a few you will figure out what does what and general paths for making units. Some like the brood lord and collossus are not so simple and several of the actor events are uncharted territory (I am still trying to figure out how to use Attachment Set Rotation right). If you need advice on anything more specific just PM me and ill answer you eventually.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg