The finish phase of an ability is the time after using the effect before the ability is known as finished (eg. the thor retracting it's guns after using the barrage ability). Cancel only applies to phases before the effect is used. Rather make a seperate ability button appear that interrupts the other ability's buffs/effect (eg. through a counter buff that a Unit Compare Behavior Count validator uses on the effects/behaviours).
Two days short of two years ago how ironic.
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Please look at the mutalisk glaive attack which uses markers. Especially the No Markers validator.
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Individual abilities, categories and alot more:
http://www.sc2mapster.com/wiki/galaxy/data/behaviors/buff/
I find 0.03 usually works
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Use a buff to disable the ability then?
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Apply a buff that disables movement?
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The finish phase of an ability is the time after using the effect before the ability is known as finished (eg. the thor retracting it's guns after using the barrage ability). Cancel only applies to phases before the effect is used. Rather make a seperate ability button appear that interrupts the other ability's buffs/effect (eg. through a counter buff that a Unit Compare Behavior Count validator uses on the effects/behaviours).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg