Best way to check if the requirement works is to have a buff that applies +1 to max energy/shield when active and give the requirement to the buff. If you get the +1 stat it is working if not fix the requirement.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Use validate unit or validate player, the others definitely are not it. It is more likely your Player Requirement validator is the fault (at least that caused alot of grief for me).
Best way to check if the requirement works is to have a buff that applies +1 to max energy/shield when active and give the requirement to the buff. If you get the +1 stat it is working if not fix the requirement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Use validate unit or validate player, the others definitely are not it. It is more likely your Player Requirement validator is the fault (at least that caused alot of grief for me).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Check the campaign archon out they use that method.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg