I would use a Behavior type ability that is learned, non togglable and on by default that adds your counter behaviours. Then would have your other abilities use a Switch effect that uses Unit Compare Behavior Count validators to determine the level to use.
I would use a Behavior type ability that is learned, non togglable and on by default that adds your counter behaviours. Then would have your other abilities use a Switch effect that uses Unit Compare Behavior Count validators to determine the level to use.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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