None next to you wont be able to attack move with the unit though you can still right click to attack and move to a point. Also it depends how fond you are of being able to set your units to patrol. As long as the unit has the attack and move abilitiies in the abilities field they can still perform those functions and do the hold position/patrol if Issue Order effects are used.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Well it depends what exactly the focus of the map is. Especially when it comes to testing individual concepts or discovering what unknown fields do.
When it comes to duping that often causes trouble with actors in that the last few event fields can get duplicated within the same actor up to 6 times which can cause problems. You often encounter this with action actors for missile launches. As for the spinecrawler that had it's own forum thread on how to fix it if you duped it.
As for the use of suffixes used by blizzard. There are several but only where appropriate.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In general I add a prefix with 11test just to put the stuff at the top of the lists whether sorted alphabetically or by type. With naming abilities I call then whatever I want but with the effects i do like blizzard and use the unit name followed by what the effect does while for dummy effects I add that as a suffix. In general when it comes to making abilities I make the buttons first then make the last part first and work backwards towards the ability and then make any additions like the actors last. Usually make units first and one at a time.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
None next to you wont be able to attack move with the unit though you can still right click to attack and move to a point. Also it depends how fond you are of being able to set your units to patrol. As long as the unit has the attack and move abilitiies in the abilities field they can still perform those functions and do the hold position/patrol if Issue Order effects are used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Even still you find sometimes the original follows what you do to the copy for some reason.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well it depends what exactly the focus of the map is. Especially when it comes to testing individual concepts or discovering what unknown fields do.
When it comes to duping that often causes trouble with actors in that the last few event fields can get duplicated within the same actor up to 6 times which can cause problems. You often encounter this with action actors for missile launches. As for the spinecrawler that had it's own forum thread on how to fix it if you duped it.
As for the use of suffixes used by blizzard. There are several but only where appropriate.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In general I add a prefix with 11test just to put the stuff at the top of the lists whether sorted alphabetically or by type. With naming abilities I call then whatever I want but with the effects i do like blizzard and use the unit name followed by what the effect does while for dummy effects I add that as a suffix. In general when it comes to making abilities I make the buttons first then make the last part first and work backwards towards the ability and then make any additions like the actors last. Usually make units first and one at a time.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg