Not for spine crawler or collossus, those weapon actors really mess up. Also you find that some actor events can get triplicated within the same actor which can cause interference if you alter one.
Copying actors can cause trouble as the events can get replicated so it is best if you make them from scratch. As for the trees of effects and behaviors, the more control you have over them the more impressive weapons of mass awesome you can create.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Not for spine crawler or collossus, those weapon actors really mess up. Also you find that some actor events can get triplicated within the same actor which can cause interference if you alter one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Copying actors can cause trouble as the events can get replicated so it is best if you make them from scratch. As for the trees of effects and behaviors, the more control you have over them the more impressive weapons of mass awesome you can create.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Your weapon will also need effects and an action actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg