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You could use a passchance term and the model swap actor event action too.
Also the total probability can only equal 1. The way you set it up equals 400%, try 0.25 next time.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There is also the Art: Variations - Probability field that you can set those you do not want to 0% chance.
You could use a passchance term and the model swap actor event action too.
Also the total probability can only equal 1. The way you set it up equals 400%, try 0.25 next time.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There is also the Art: Variations - Probability field that you can set those you do not want to 0% chance.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg