The corrupter ability is pretty straight forwards. It uses a Create Persistent to use an Apply Behavior effect initially while using a periodic Launch Missile effect for visuals. There should be no issues using the original create persistent.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The corrupter ability is pretty straight forwards. It uses a Create Persistent to use an Apply Behavior effect initially while using a periodic Launch Missile effect for visuals. There should be no issues using the original create persistent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg