Anyway a simple work around is to have several dodge buffs for each level bracket of the stats/talents which are activated/deactivated by requirements that count your stats/talents.
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Depends how the fractions stack. Some are just the fraction of the base added on to the base independent of each other.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Odds are chances are counted independently of each other so 4 stacks of 10% will be 34.39% and not 40%
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Depends how many units will use it and how well you code it in triggers. Sure you got your stacking correct?
Well I am out of ideas then, try sending a pm to SoulCarveRR. He might be able able to advise you on a good trigger way.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Really? Always thought it did.
Anyway a simple work around is to have several dodge buffs for each level bracket of the stats/talents which are activated/deactivated by requirements that count your stats/talents.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg