Have a buff that applies a second buff to the unit and uses an Ennumerate Area validator to detect if a unit is standing on it. Have your model (retextured shape? zakuras hexcolumn variation? as a Model type actor attached to a 0 opacity marine attached to the Unit type actor. Have the marine model change scale using the Set Scale event action based on if the second buff behaviour is on or not.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Have a buff that applies a second buff to the unit and uses an Ennumerate Area validator to detect if a unit is standing on it. Have your model (retextured shape? zakuras hexcolumn variation? as a Model type actor attached to a 0 opacity marine attached to the Unit type actor. Have the marine model change scale using the Set Scale event action based on if the second buff behaviour is on or not.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg