You would need to simulate multiple floors by having a buff representing each floor and preventing melee units from attacking units lacking a matching buff. The buff can do the height adjustment.
An alternative is having units with overlapping footprints that have different colission types and you morph your units into types that have matching colission types.
And if you want a mazelike building layout go to your nearest IKEA.
You would need to simulate multiple floors by having a buff representing each floor and preventing melee units from attacking units lacking a matching buff. The buff can do the height adjustment.
An alternative is having units with overlapping footprints that have different colission types and you morph your units into types that have matching colission types.
And if you want a mazelike building layout go to your nearest IKEA.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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