Increasing your workload is putting it lightly if you intend to have a lot of weapons like this. Pretty sure what you are wanting to do would have to be altered by triggers changing data field values. To be honest if you are set on something like this for a great many weapons, triggers controlling it all off a dummy effect might be a wiser choice for you. Exacts of this I'm not sure on, but you'd have a lot more control on exact values that way.
Well I'm not sure about being able to put it in the XML like that, but a switch effect that checks for varying ranges/distances would probably get the same effect.
@TheShoveledOne: Go
Increasing your workload is putting it lightly if you intend to have a lot of weapons like this. Pretty sure what you are wanting to do would have to be altered by triggers changing data field values. To be honest if you are set on something like this for a great many weapons, triggers controlling it all off a dummy effect might be a wiser choice for you. Exacts of this I'm not sure on, but you'd have a lot more control on exact values that way.
@TheShoveledOne: Go
Well I'm not sure about being able to put it in the XML like that, but a switch effect that checks for varying ranges/distances would probably get the same effect.