Lol, so true on that, I came directly from the brood war editor myself a month or two ago. I am not on my home computer so I can't look too much up, but should look something like Events: Any unit dies. Conditions: Unit is of Unit Type (Put unit type here) Actions: Wait 3 minutes, Create Unit at Point. Just be careful with the wait actions, it can cause some bad sort of lag as you might recall from the brood war editor.
Another alternative would be to do it as a check every few minutes on a timer, something like: Events: 3 minutes of game time has elapsed Conditions: Player 15 (or whatever your bad guy player is) commands some # or less of said unit. Actions: Create Unit at Point.
This would do roughly the same thing, make the respawn a bit more random, and be far less lag overall. This could be used for multiple types of units too.
Hope this helps!
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@Sephirothusa: Go
Lol, so true on that, I came directly from the brood war editor myself a month or two ago. I am not on my home computer so I can't look too much up, but should look something like Events: Any unit dies. Conditions: Unit is of Unit Type (Put unit type here) Actions: Wait 3 minutes, Create Unit at Point. Just be careful with the wait actions, it can cause some bad sort of lag as you might recall from the brood war editor.
Another alternative would be to do it as a check every few minutes on a timer, something like: Events: 3 minutes of game time has elapsed Conditions: Player 15 (or whatever your bad guy player is) commands some # or less of said unit. Actions: Create Unit at Point.
This would do roughly the same thing, make the respawn a bit more random, and be far less lag overall. This could be used for multiple types of units too.
Hope this helps!