I don't think the Void Ray needs a new texture and I like Delirum's Tempest texture I won't change it. Yes it needs to have a proper death model. I fixed the Tempest's warp in effect it was very easy, since it uses the same textures. I'm not going for the original Tempest in my mod, I'll give it another attack unit. Glad you liked the relic idea.
Since you're not going to use this version of the Tempest, I was wondering if I could have it. It would save me some time from having to remake it from the Carrier. :P
If not, can I at least have the textures for that Shuriken? I'll put it up to good use and I'll credit you, of course.
After looking at the shadows cast by the model SoulFilcher used for his shuriken interceptors...It seems to me like that was originally the model for the shurikens, but Blizzard's art team simply repurposed the model, enlarged it and changed its texture to make it into one of those artifacts.
I have a set of textures for the Carrier that change its death anim color properly. It's another texture that you have to change. I originally also had trouble with it, but managed to fix it.
EDIT: You have to change BOTH Carrier_Diffuse_Death AND Carrier_Diff_Death, or else it doesn't work. It's quite peculiar indeed. I have attached some textures I made myself a few months back. The texture color is spot-on with the current Dark Templar Scheme, I made sure of it. Yours looks a bit silver.
I've also attached 3 maps for the Carrier. You have to run them to see the changes, as the changes in texture do not show in the editor. One of them has the textures but without the proper textures for the death anim, another has those textures, and the last one is a properly textured gold Carrier. It still had a DT diffuse or specular map, which made it look less shiny than other Protoss units, so I fixed that.
Note that the DT Carrier textures attached here might not be properly named. I would just suggest downloading TextureCarrierTestB and extracting the textures from that map. That map has all the correct textures, properly named.
As a bonus, I also put up a proper Void Ray diffuse texture, which makes the color scheme less silver and more DT. (color is based on the DT and Stalker's textures).
Have fun! And do share your final product with us. :P
Since you're not going to use this version of the Tempest, I was wondering if I could have it. It would save me some time from having to remake it from the Carrier. :P
If not, can I at least have the textures for that Shuriken? I'll put it up to good use and I'll credit you, of course.
After looking at the shadows cast by the model SoulFilcher used for his shuriken interceptors...It seems to me like that was originally the model for the shurikens, but Blizzard's art team simply repurposed the model, enlarged it and changed its texture to make it into one of those artifacts.
I have a set of textures for the Carrier that change its death anim color properly. It's another texture that you have to change. I originally also had trouble with it, but managed to fix it.
EDIT: You have to change BOTH Carrier_Diffuse_Death AND Carrier_Diff_Death, or else it doesn't work. It's quite peculiar indeed. I have attached some textures I made myself a few months back. The texture color is spot-on with the current Dark Templar Scheme, I made sure of it. Yours looks a bit silver.
I've also attached 3 maps for the Carrier. You have to run them to see the changes, as the changes in texture do not show in the editor. One of them has the textures but without the proper textures for the death anim, another has those textures, and the last one is a properly textured gold Carrier. It still had a DT diffuse or specular map, which made it look less shiny than other Protoss units, so I fixed that.
Note that the DT Carrier textures attached here might not be properly named. I would just suggest downloading TextureCarrierTestB and extracting the textures from that map. That map has all the correct textures, properly named.
As a bonus, I also put up a proper Void Ray diffuse texture, which makes the color scheme less silver and more DT. (color is based on the DT and Stalker's textures).
Have fun! And do share your final product with us. :P