However, the game will not be named Starimon. I thought I liked it, but the more I think about it, I hate it. I just can't remove the stupid poll from my thread for some reason...
Most likely, the game will be named "Pocket Warriors". I've stuck with that name for a while, and at this point I'm starting to code a lot of things with that name in it. Unless someone can recommend another name, quickly, then that's what it's going to be.
Thanks again for all the support! I'm working hard to release a new demo video as soon as possible. The upcoming video will be leaps-and-bounds beyond the last video. Stay tuned.
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Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
Pocket Warriors is actually a good name, combines both aspects of being easily recognizable as a Pokémon clone and that they are SC2 characters rather than fluffy monsters.
btw when i posted that image i had 4 or so legendarys there. so ill just post them here since you cant see them :P
LeviathanOdinPutifier/MothershipMaarHyperion?
the Levitation Mothership and Hyperion would be the 3 birds... (Mothership-Aticuto - Levintian-Moltres?/Zapdos? - Hyperion Moltres?/Zapdos?)
While Maar would be Mewtwo or something, Odin could be some other legendary... i really dont know which one but hey :P A regi maybe... You could make 3 copys of odin then tint them differently and you could have regiice registeel and regirock. and maybe make another for regigigas.
Psychic - Abra/Kadabra/Alakazam family
-Zealot Chef
-High Templar
-Tassadar
Zealot Chef usually lacks the hat, depending on the version. And he sort of looks harmless. Could work nicely. -
I'd suggest having Murloc Marine and Tauren Marine as trade or safari zoners myself.
make a lava that dose nothing but use 10 armor pownedge (harden)
Have it evolve into an overlord that dose nothing but harden and spawn creep
have that evolve into a overseer that kicks ass by spawning changeling and contaminating AND corrupting
1.Baulbaling (Baneling) - Grass/Poison
2.Roachasaur (Roach)
3.Ultrasaur (Ultralisk)
4.Charbat (Firebat) - Fire
5.Charmercian (Firebat Merc)
6.Charagon (Import dragon from WC3) (I have the files already) - Fire(/Flying?)
7.Squirty (Sentry) - Water
8.Warlot (Zealot)
9.Blastal (Immortal)
I can help with others if you want me to..... remember you can change the color/tint and xyz of units to be able to use the same SC2 unit more than once.
I would be willing to help you with this project anyway I can.
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-Dev of Mineralz Evolution
-Dev of Poker Defense
-Dev of Poker Defense 2.0
-Dev of GridFall (RTC Map)
-Dev of Battlegrounds (RTC Map)
Btw, if you need help with some data work, i could try and lend a hand.
I'm looking for moves. Moves are weapons, but they can have spell like effects. I can show you how I set up a weapon that actually buffs the user (growl) if that would help. The two most immediate moves I'm looking for are Slam, and Thunder. For slam, basically I want to shoot the unit at the enemy. I remove the weapon afterwards, so they should just walk right back. Thunder would be an electric attack coming from overhead. The flashier the better. I'd like to be able to demo Probichu with Thunder as soon as possible.
Also, literally any other move you can think of, I'd be interested. Hyper Beam would be fairly easy to do, but if someone else set it up instead of me, it frees me up to do other things and I'd very much appreciate it. I'm sure there's plenty of easy moves to create. I currently have about 2, so anything helps.
Weapons should have a period of 2. I don't want the unit firing more than once in a turn. Multiple attacks are fine. The best way to test a move would be to place 2 units about 4.5 squares apart with no weapons. Give one the weapon and then take it away 0.5 seconds after the attack hits. The units will most likely need a "Behavior - Response" set to "No Response", otherwise they will probably run away.
So I've been looking over the Pokemon types some, and I'm thinking of removing the "Dragon" type, as I don't feel it's very relevant. I'm also thinking of removing the "Rock" type as it is semi-redundant and there aren't a lot of rock/ground units in SC2. I'm thinking of going with one or the other... probably ground.
I'm wondering what people thing about this change, and how it might affect balance. I may decide to add more relevant types. One possibility I'm thinking of in "Mechanical", but that may or may not overlap with "Steel". I'm open to opinions.
Rollback Post to RevisionRollBack
Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
It's actually a simple evolution from Pokemon being short for "Pocket Monsters". Units in this game aren't exactly monsters, so I started calling them warriors. The name was originally just a working title, but over time it's just kind of stuck.
Rollback Post to RevisionRollBack
Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
If your in the NA server you could download a cortex map.they have TONS of models on there (Zealot chef, Cretoss, Dark Protoss). They've even made some i think. you can look around for blackmage to ask to use it (but since its public i dont think they would care :P (to find him google cortex forum))
@Tekaichi: Go
No, I'm referring to the name of the game.
However, the game will not be named Starimon. I thought I liked it, but the more I think about it, I hate it. I just can't remove the stupid poll from my thread for some reason...
Most likely, the game will be named "Pocket Warriors". I've stuck with that name for a while, and at this point I'm starting to code a lot of things with that name in it. Unless someone can recommend another name, quickly, then that's what it's going to be.
Thanks again for all the support! I'm working hard to release a new demo video as soon as possible. The upcoming video will be leaps-and-bounds beyond the last video. Stay tuned.
Pocket Warriors is actually a good name, combines both aspects of being easily recognizable as a Pokémon clone and that they are SC2 characters rather than fluffy monsters.
Try asking a moderator to remove the poll?
btw when i posted that image i had 4 or so legendarys there. so ill just post them here since you cant see them :P
Leviathan
OdinPutifier/MothershipMaarHyperion?the Levitation Mothership and Hyperion would be the 3 birds... (Mothership-Aticuto - Levintian-Moltres?/Zapdos? - Hyperion Moltres?/Zapdos?)
While Maar would be Mewtwo or something, Odin could be some other legendary... i really dont know which one but hey :P A regi maybe... You could make 3 copys of odin then tint them differently and you could have regiice registeel and regirock. and maybe make another for regigigas.
For Regis... odin, thor and CE thor?
Cant wait to see the demo / Test the map =D If you want me to get some random pokemon ideas, tell me (and also tell me which models are taken)
<3
I like glitching it... unless you fixed it :(
If I may offer a simple suggestion;
Psychic - Abra/Kadabra/Alakazam family
-Zealot Chef
-High Templar
-Tassadar
Zealot Chef usually lacks the hat, depending on the version. And he sort of looks harmless. Could work nicely.
-I'd suggest having Murloc Marine and Tauren Marine as trade or safari zoners myself.
Good luck :D
I've added to the OP a working Pokedex and a list of possible models. Feel to to fill in some question marks or scratch off some units.
@Barbasol > I'll have to check out the Zealot Chef model. Preserver also fits in that model "chain".
please tell me there will end up being a blastiose and a charzard :)
If he's up for importing 'some' models he could use a WoW dragon model for charizard.
make a lava that dose nothing but use 10 armor pownedge (harden)
Have it evolve into an overlord that dose nothing but harden and spawn creep
have that evolve into a overseer that kicks ass by spawning changeling and contaminating AND corrupting
Also have a pylon that evolves into a nexes
1.Baulbaling (Baneling) - Grass/Poison 2.Roachasaur (Roach) 3.Ultrasaur (Ultralisk) 4.Charbat (Firebat) - Fire 5.Charmercian (Firebat Merc) 6.Charagon (Import dragon from WC3) (I have the files already) - Fire(/Flying?) 7.Squirty (Sentry) - Water 8.Warlot (Zealot) 9.Blastal (Immortal)
I can help with others if you want me to..... remember you can change the color/tint and xyz of units to be able to use the same SC2 unit more than once.
I would be willing to help you with this project anyway I can.
1)Bulbaling Grass/Poision 2) Ivystor (infestor) Grass/Poision 3)Infestasuar (swarm host) Grass/Poision
_)Larvakarp (larva (magikarp)) Water #)Gryralisk (Brutalisk (Gyrados)) Water/Flying #)Bridgy (broodling) Flying/Normal #)Dronotto (Drone) Flying/Normal #)Broodot (Brood Lord) Normal/Flying.
I posted a Pokedex For ideas somewhere back btw
Not sure about the name, but you can use the Fatty model for a Snorlax copy
What else was there... Ugh, i know i had a bunch of ideas back on the IRC when we were talking...
Btw, if you need help with some data work, i could try and lend a hand.
Not even mods can delete polls o.O.... I'll get back to you about that XD
edit. no you can't delete polls, I can change it for you, but thats about it
I'm looking for moves. Moves are weapons, but they can have spell like effects. I can show you how I set up a weapon that actually buffs the user (growl) if that would help. The two most immediate moves I'm looking for are Slam, and Thunder. For slam, basically I want to shoot the unit at the enemy. I remove the weapon afterwards, so they should just walk right back. Thunder would be an electric attack coming from overhead. The flashier the better. I'd like to be able to demo Probichu with Thunder as soon as possible.
Also, literally any other move you can think of, I'd be interested. Hyper Beam would be fairly easy to do, but if someone else set it up instead of me, it frees me up to do other things and I'd very much appreciate it. I'm sure there's plenty of easy moves to create. I currently have about 2, so anything helps.
Weapons should have a period of 2. I don't want the unit firing more than once in a turn. Multiple attacks are fine. The best way to test a move would be to place 2 units about 4.5 squares apart with no weapons. Give one the weapon and then take it away 0.5 seconds after the attack hits. The units will most likely need a "Behavior - Response" set to "No Response", otherwise they will probably run away.
This is an extended invitation open to anyone.
So I've been looking over the Pokemon types some, and I'm thinking of removing the "Dragon" type, as I don't feel it's very relevant. I'm also thinking of removing the "Rock" type as it is semi-redundant and there aren't a lot of rock/ground units in SC2. I'm thinking of going with one or the other... probably ground.
I'm wondering what people thing about this change, and how it might affect balance. I may decide to add more relevant types. One possibility I'm thinking of in "Mechanical", but that may or may not overlap with "Steel". I'm open to opinions.
Btw where did ya saw the name "Pocket Warriors"? Because i saw it on a Pokemon Package..and it sayed "Pocket Warriors" not pokemon...hm
@Tekaichi: Go
It's actually a simple evolution from Pokemon being short for "Pocket Monsters". Units in this game aren't exactly monsters, so I started calling them warriors. The name was originally just a working title, but over time it's just kind of stuck.
If your in the NA server you could download a cortex map.they have TONS of models on there (Zealot chef, Cretoss, Dark Protoss). They've even made some i think. you can look around for blackmage to ask to use it (but since its public i dont think they would care :P (to find him google cortex forum))
hmm noones here anymore :(