Alien TD is a project I started long time ago because I am a huge fan of TD's.
It orientates at the concept of the old shopping maul back (and other wintermaul type games) in wc3: You play in a team of up to 10 defendants to fight different waves of Aliens who want to invade earth. You can choose out of 5 (and one planned) "institutions" to fight the aliens (stupid texts guaranteed!).
Fight the Aliens!
You can choose one institution to defend earth. Each of them use different concepts and have special abilities. The military has upgradeable towers. Almost all of them stun the targets. The global economic crisis has different tactics to gather huge amounts of money to distract the Aliens. The physics has various toys to deal heavy damage, but always beware of unwanted side-effects! The plants want to eat everything. They have a low range, but if you give them flower soil they shine with awesome extra-effects! The religion does not believe in Aliens, but has a high range and lots of area effects. The fantasy can invent various creatures that surprise their foes out of a locker.
You also have a bank to store your spare money and get interest each round (unless you caused a global economic crisis of course...).
Screenshots
Progress
Currently in Beta state. 25 waves, 5 races with about 6 towers each.
Probably released soon for better multiplayer balancing.
Looks cool but by the look at it the terrain could use some work. It would be cool if the terrain was in more of a zergy- alien type state. Like creep and zerg infestation everywhere. But besides that it looks fun.
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Introduction
Alien TD is a project I started long time ago because I am a huge fan of TD's. It orientates at the concept of the old shopping maul back (and other wintermaul type games) in wc3: You play in a team of up to 10 defendants to fight different waves of Aliens who want to invade earth. You can choose out of 5 (and one planned) "institutions" to fight the aliens (stupid texts guaranteed!).
Fight the Aliens!
You can choose one institution to defend earth. Each of them use different concepts and have special abilities.
The military has upgradeable towers. Almost all of them stun the targets.
The global economic crisis has different tactics to gather huge amounts of money to distract the Aliens.
The physics has various toys to deal heavy damage, but always beware of unwanted side-effects!
The plants want to eat everything. They have a low range, but if you give them flower soil they shine with awesome extra-effects!
The religion does not believe in Aliens, but has a high range and lots of area effects.
The fantasy can invent various creatures that surprise their foes out of a locker.
You also have a bank to store your spare money and get interest each round (unless you caused a global economic crisis of course...).
Screenshots
Progress
Currently in Beta state. 25 waves, 5 races with about 6 towers each. Probably released soon for better multiplayer balancing.
Looks cool but by the look at it the terrain could use some work. It would be cool if the terrain was in more of a zergy- alien type state. Like creep and zerg infestation everywhere. But besides that it looks fun.