[Bunker Wars: Choices]
The Official Thread
Vanished (131)
In Starcraft Broodwar, Bunker Wars: Choices dominated the scene of mass games (you can even still play it if you go online, ha). I am bringing a new type of mass game to the scene. This game improves on everything ever put into a mass game. There are heroes. There are upgrades. There are pretty pictures. There are events within the game. There are no gimmicks. Even your little sister wants to play this. (She doesn't? Well she obviously hasn't seen this yet.)
This game has some things in common with other "mass" games. At the beginning you pick a unit from the 22 (twenty-two) choices to start, each choice has a unique spawn rate attached to it. You can use your minerals to do many things such as upgrade your units or increase the speed at which they spawn. You can even gamble (we will talk about this later).
Anyone interested in the details concerning certain aspects of the game may feel free to discuss it here after having played a few rounds of Bunker Wars: Choices.
22 Choices Currently
All units currently have melee statistics with one exception. Melee units have been given 60% more life to compensate for this game being a "mass" game. This adjustment has works infallibly in Starcraft: Broodwar, and I assume it will work just fine in Starcraft 2 Units that out range bunkers (Siege Tanks) have their respective spawn rates doubled to compensate for sieging of a bunker.
The gamble contract currently posits the death rate of 15% (this may change at any given notice without warning).
This map deserves a look if you aren't already playing it with friends.
Bump! Awesome map, tho the patch today seem to have broke the map...Every gamble is death, and the terrain looks wacky now. o.o
(im a complete noob.) :P
I just came across a rather bad exploit in the game.
With the sentry unit, you can make hallucinations and these hallucinations will still give minerals when killed. So, you can keep making hallucinations and feeding your allies until you win because you're so buff. This needs a fix.
[Bunker Wars: Choices] The Official Thread Vanished (131)
In Starcraft Broodwar, Bunker Wars: Choices dominated the scene of mass games (you can even still play it if you go online, ha). I am bringing a new type of mass game to the scene. This game improves on everything ever put into a mass game. There are heroes. There are upgrades. There are pretty pictures. There are events within the game. There are no gimmicks. Even your little sister wants to play this. (She doesn't? Well she obviously hasn't seen this yet.)
This game has some things in common with other "mass" games. At the beginning you pick a unit from the 22 (twenty-two) choices to start, each choice has a unique spawn rate attached to it. You can use your minerals to do many things such as upgrade your units or increase the speed at which they spawn. You can even gamble (we will talk about this later).
Anyone interested in the details concerning certain aspects of the game may feel free to discuss it here after having played a few rounds of Bunker Wars: Choices.
22 Choices Currently
All units currently have melee statistics with one exception. Melee units have been given 60% more life to compensate for this game being a "mass" game. This adjustment has works infallibly in Starcraft: Broodwar, and I assume it will work just fine in Starcraft 2 Units that out range bunkers (Siege Tanks) have their respective spawn rates doubled to compensate for sieging of a bunker.
The gamble contract currently posits the death rate of 15% (this may change at any given notice without warning).
This map deserves a look if you aren't already playing it with friends.
Vanished (131)
Minor updates. I plan to update this until perfection is achieved. Thank you for viewing this.
Bunker Wars!
More updates.
Bump!
Updated, it's looking really nice now.
Bump! Awesome map, tho the patch today seem to have broke the map...Every gamble is death, and the terrain looks wacky now. o.o (im a complete noob.) :P
I just came across a rather bad exploit in the game.
With the sentry unit, you can make hallucinations and these hallucinations will still give minerals when killed. So, you can keep making hallucinations and feeding your allies until you win because you're so buff. This needs a fix.
Hey vanished , are you french ? Because you said : Ca fait rien . Over your map
Gratz with second place on AM server.
http://www.youtube.com/user/RussianMapster
Congrats indeed.