Hi, I'm currently working on a dungeon keeper project as most of you already know but I lack substantial amount of resources to make the map look decent. If possible I'd really appreciate if anyone could help me and other Dungeon Keeper developers out there by creating some of these resources for us?
Basically I'd like 5 types of cube shaped models with different textures. These would be:
Regular dirt wall (tall model)
Reinforced wall (tall model)
dirt wall with gold spots (tall model)
claimed floor (flat model)
dirt floor (flat model)
If it isn't possible to have team-color for standalone actors, such as doodads like in WarCraft 3, then do not include team-color in your textures. This is to prevent having to make like 2* 4 players different models and textures.I'll just have to have a team-colored red dot doodad actor placed on top of the models to simulate the same effect. Would save lots of time.
Thanks in advance and credit where its due!
Concept art. It must not look entirely alike but keep the same tune. I want to avoid intellectual property infringement.
Actually I was thinking to something more "zergish" for reinforced walls and conquered terrain, that would be awesome too :D
Something like a wall with zerg creep or eggs on it would be awesome (alien style)
Actually I was thinking to something more "zergish" for reinforced walls and conquered terrain, that would be awesome too :D
Something like a wall with zerg creep or eggs on it would be awesome (alien style)
I'm just not entirely sure if I am willing to change the theme too much away from creepy medieval dungeon. Anyhow, I was thinking about using some WoW resources for icons and units since Blizzard seem okay with the whole cross game resource deal.
Unit custom models = unpublishable map for size problems
I'm not going to create a simple remake but to adapt the gameplay to what sc2 offers.
My map name will be Hive Keeper and you must defend the hive from evil marines that try to destroy the infestation. The concept is really similar to DK but it's an adaptation. That's why I need a wall with creep instead of a standard dk reinforced wall. It fits more with my idea ;)
Edit:
Instead of gold and gems we could use a square of dirt filled with normal minerals (gold) or high yield minerals (gems).
Hi, I'm currently working on a dungeon keeper project as most of you already know but I lack substantial amount of resources to make the map look decent. If possible I'd really appreciate if anyone could help me and other Dungeon Keeper developers out there by creating some of these resources for us?
Basically I'd like 5 types of cube shaped models with different textures. These would be:
If it isn't possible to have team-color for standalone actors, such as doodads like in WarCraft 3, then do not include team-color in your textures. This is to prevent having to make like 2* 4 players different models and textures.I'll just have to have a team-colored red dot doodad actor placed on top of the models to simulate the same effect. Would save lots of time.
Thanks in advance and credit where its due!
Concept art. It must not look entirely alike but keep the same tune. I want to avoid intellectual property infringement.
Dirt Walls :
Claimed floor
Small worker standing on the flat dirt floor
How the gold looks like :
General overview
Actually I was thinking to something more "zergish" for reinforced walls and conquered terrain, that would be awesome too :D
Something like a wall with zerg creep or eggs on it would be awesome (alien style)
Interesting idea. Not enough information though.
Contact me on IRC and maybe we can arrange something as far as modelling and game/level design goes.
I'll be at school today so could you mention some of the lacking information?
I'm just not entirely sure if I am willing to change the theme too much away from creepy medieval dungeon. Anyhow, I was thinking about using some WoW resources for icons and units since Blizzard seem okay with the whole cross game resource deal.
Unit custom models = unpublishable map for size problems
I'm not going to create a simple remake but to adapt the gameplay to what sc2 offers.
My map name will be Hive Keeper and you must defend the hive from evil marines that try to destroy the infestation. The concept is really similar to DK but it's an adaptation. That's why I need a wall with creep instead of a standard dk reinforced wall. It fits more with my idea ;)
Edit:
Instead of gold and gems we could use a square of dirt filled with normal minerals (gold) or high yield minerals (gems).