No custom modeling work needed here. (And if this can actually be done outside of a modeller, please let me know so I don't have to bug anyone here with this)
What I need is for KorhalFlag_00.m3 and KorhalFlag_02.m3 to have the same specs as KorhalFlag_01.m3. I want 00 and 02 to use their respective diffuse textures, Korhal_Flag.dds and Korhal_Flag3.dds for an alpha mask.
Also, less of a priority, but quite helpful if it's possible... there is something terribly odd about KorhalFlag_00's texturing. No matter how high I make the resolution of that texture, it still looks like an extremely over-compressed jpg, but high-res textures work fine for the other 2 variants. I'm guessing it's bad texture baking, but who knows? Strange that it's the only one of the 3 variants that has this issue though. This model also seems to have a slightly longer flag than the other two, which I don't need. I'm guessing this can be solved just by duplicating from one of the others, as I don't need the longer flag anyhow.
No custom modeling work needed here. (And if this can actually be done outside of a modeller, please let me know so I don't have to bug anyone here with this)
What I need is for KorhalFlag_00.m3 and KorhalFlag_02.m3 to have the same specs as KorhalFlag_01.m3. I want 00 and 02 to use their respective diffuse textures, Korhal_Flag.dds and Korhal_Flag3.dds for an alpha mask.
Also, less of a priority, but quite helpful if it's possible... there is something terribly odd about KorhalFlag_00's texturing. No matter how high I make the resolution of that texture, it still looks like an extremely over-compressed jpg, but high-res textures work fine for the other 2 variants. I'm guessing it's bad texture baking, but who knows? Strange that it's the only one of the 3 variants that has this issue though. This model also seems to have a slightly longer flag than the other two, which I don't need. I'm guessing this can be solved just by duplicating from one of the others, as I don't need the longer flag anyhow.