Summery: The soul hunter was a protoss ranged infantry unit in StarCraft II. It had the ability to gain power from destroying biological units. Its weapon is still in the Starcraft 2 editor. It's attack had three levels very much like the voidray but it would only gain a level by destroying the biological unit. It had the flags of Armored,Robotic,Hover and Light. It could attack air and ground units.
Images:
Appearance: It appears to have only 1 arm in that being its right arm. The right arm is almost flat in appearance and shaped as a surf board with a fork hole towards the end. The legs are non-existent. What would be the lower half of this model is a another surf board. The bottom side of where the legs would be is flat and has circuit board like lay lines going through it. The left arm or what would be the left arm is a Team color rounded stub that has a team color power cable connecting the stub to the mid section of the body. The Board that the midsection is attached to emitted a green gas that propelled the ground allowing it to hover over the ground. Its midsection is very thin and rounded. Its head is merged with its body kinda of. Its eyes are oval and streak to the back of the head. The eye texture is team color. The back end of the board that the rests upon has pincer like endings.
Right below or attached to the face are two streaked down pincers like things that are streaked down in a crescent fashion. Right above the head is like a triangle that starts to make a streaked back spike that has a uniform triangle ending. The backside of this model is symmetrical to the front side expect the back side of this model has a crystal coming out of the center that glows during movement and lets off sparks when in a power field. The front side has a lil bit wider and alot smaller crystal that glows when the unit is attacking. The model size of this model is equal to the length of a diamondback and the height of a stalker. Its right arm is the size of the lunch soul hunter beam model in the sc2 editor. Its back pincers on the main board would emit a protoss energy tail when it would move. Upon killing a unit the external hole cilender coming out of its right board like arm would Glow a deep blue.
Its shoulders were very defined and rounded/spike like.
Target polycount: As high as you can make it although i dont think it will be alot considering how small this model is lol.
Texture size: 4 MB max (uncompressed)
Lights: yes, i need lights for all the crystals in the description and for the External cilender Hole on its weapon and on its eyes and the lay line above its head (see pictures for the lay lines)
Particles: Yes, i need a green pressure cloud particle emitter for the bottem of the board and a Random sparks Emitter on the back crystal when in a power field.
Ribbons: (i don't know exactly what these are lol but) The Protoss energy trail that appears in between the bottom pincers while moving.
Attachment points: Head, Center (the midsection where the body meets the floating board), Weapon ( in the center of the pincers on the right arm),Origin appears at point 0,0,0 , Overhead which is 2 points higher then the point head,Shield (Midsection) and the target points
Textures: Specular map, normal map, Emmistive map ect.
Animations:
Attack01 - this animation is for the first level of the soul hunter attack and its just the right arm cocking back as the attack happens
Attack02 - this animation is for the second and 3d level of the soul hunter attack model and it looks like the arm is pushed out a tiny bit
Attack superior - this animation is for when it is attacking an air units and it is the same as "Attack01" expect that the weapon is facing upward
Attack Inferior - this animation is for when it is attack something from a cliff and it looks like "Attack02" expect the weapon is facing downwards
Stand - This animation looks like the model is moving up and down like any hovering unit should and has the right arm curling in and out of his side
during the animation or rather resting it on his side because his weapon weighs alot.
Stand01 - This animation is a variation of "Stand" and his head will turn up then back down and then his midsection will twist the uperbody right then left and center again at the end of the animation
Fidget - The board will shake and the model will act like it lost its balance and its right arm will go outwards then face downwards and the weapon will go into the ground to regain balance and center again at the end of the animation
Death - The model's midsection falls frontwards and the weapon goes into the ground and the particle emitters stop.
Empowered - this animation happens when the unit is within a power field and the crystal on its back glows and gives off the particle emitter that creates sparks (Stand animation with the particle emitter and glow)
SpellA - this animation is just a block animation where it takes the right arm and moves it in front of the body in a blocking type motion
SpellB - The midsection makes the board that is rests on face downwards as to be completely on the Y-axis and the right arm moves to the center of the body facing upward and this spell is for a missile to come out of the clender hole coming out of the arm
Walk - This animation leaves a Protoss ribbon trail in between the pincers on the main board and the midsection makes the uperbody lean backwards a little bit.
SpellC - This animation looks alot like "Walk" expect near the end the midsection makes the uperbody push forwarded as the bottom board pushes forward and leans upward for a Shield bash
NOTES: Please make this model, i really want this model to the point that i write this request. I am very desperate as you can see by my post.
Give people a reason to make it. modellers make what they want to and possibly what others want depending on whether they can show it will be used. Since you are just showing detail it seems like you have no map to use it in so there is no reason to make it.
The reason to make it is, i will use it in all my maps and alot of people have wanted this model from the beta. If a modeler makes all the units from the beta they will be seen as a modeling god to me at least. I desperately want this model and i am sure many people will use this model if it were to be made.
A lot of people say they want something but never really use it. Also modelers will get almost no credit if it's used by the masses as many wouldn't put proper credit in their map. You still haven't shown proof that if a modeller made this model that it would be used except your word which on the internet means nothing without a video or pictures to back it up.
Keyes, if anyone wants to do the request, I'm sure they'll do it. I don't see any justification for you being so...repressive?
Though I admit that having a map or some kind of video detailing how the unit would work might be of help to the modeler. Perhaps animated gifs or videos of the unit in action can help. I know they are out there.
Though I admit that having a map or some kind of video detailing how the unit would work might be of help to the modeler. Perhaps animated gifs or videos of the unit in action can help. I know they are out there.
You still haven't shown proof that if a modeller made this model that it would be used except your word which on the internet means nothing without a video or pictures to back it up.
Like me?
And yes, I would love it if someone would make a Soul Hunter/Purifier model. It would aid a lot in the development of my Soul Hunter too.
Summery: The soul hunter was a protoss ranged infantry unit in StarCraft II. It had the ability to gain power from destroying biological units. Its weapon is still in the Starcraft 2 editor. It's attack had three levels very much like the voidray but it would only gain a level by destroying the biological unit. It had the flags of Armored,Robotic,Hover and Light. It could attack air and ground units.
Images:
Appearance: It appears to have only 1 arm in that being its right arm. The right arm is almost flat in appearance and shaped as a surf board with a fork hole towards the end. The legs are non-existent. What would be the lower half of this model is a another surf board. The bottom side of where the legs would be is flat and has circuit board like lay lines going through it. The left arm or what would be the left arm is a Team color rounded stub that has a team color power cable connecting the stub to the mid section of the body. The Board that the midsection is attached to emitted a green gas that propelled the ground allowing it to hover over the ground. Its midsection is very thin and rounded. Its head is merged with its body kinda of. Its eyes are oval and streak to the back of the head. The eye texture is team color. The back end of the board that the rests upon has pincer like endings. Right below or attached to the face are two streaked down pincers like things that are streaked down in a crescent fashion. Right above the head is like a triangle that starts to make a streaked back spike that has a uniform triangle ending. The backside of this model is symmetrical to the front side expect the back side of this model has a crystal coming out of the center that glows during movement and lets off sparks when in a power field. The front side has a lil bit wider and alot smaller crystal that glows when the unit is attacking. The model size of this model is equal to the length of a diamondback and the height of a stalker. Its right arm is the size of the lunch soul hunter beam model in the sc2 editor. Its back pincers on the main board would emit a protoss energy tail when it would move. Upon killing a unit the external hole cilender coming out of its right board like arm would Glow a deep blue. Its shoulders were very defined and rounded/spike like.
Target polycount: As high as you can make it although i dont think it will be alot considering how small this model is lol.
Texture size: 4 MB max (uncompressed)
Lights: yes, i need lights for all the crystals in the description and for the External cilender Hole on its weapon and on its eyes and the lay line above its head (see pictures for the lay lines)
Particles: Yes, i need a green pressure cloud particle emitter for the bottem of the board and a Random sparks Emitter on the back crystal when in a power field.
Ribbons: (i don't know exactly what these are lol but) The Protoss energy trail that appears in between the bottom pincers while moving.
Attachment points: Head, Center (the midsection where the body meets the floating board), Weapon ( in the center of the pincers on the right arm),Origin appears at point 0,0,0 , Overhead which is 2 points higher then the point head,Shield (Midsection) and the target points
Textures: Specular map, normal map, Emmistive map ect.
Animations: Attack01 - this animation is for the first level of the soul hunter attack and its just the right arm cocking back as the attack happens
Attack02 - this animation is for the second and 3d level of the soul hunter attack model and it looks like the arm is pushed out a tiny bit
Attack superior - this animation is for when it is attacking an air units and it is the same as "Attack01" expect that the weapon is facing upward
Attack Inferior - this animation is for when it is attack something from a cliff and it looks like "Attack02" expect the weapon is facing downwards
Stand - This animation looks like the model is moving up and down like any hovering unit should and has the right arm curling in and out of his side during the animation or rather resting it on his side because his weapon weighs alot.
Stand01 - This animation is a variation of "Stand" and his head will turn up then back down and then his midsection will twist the uperbody right then left and center again at the end of the animation
Fidget - The board will shake and the model will act like it lost its balance and its right arm will go outwards then face downwards and the weapon will go into the ground to regain balance and center again at the end of the animation
Death - The model's midsection falls frontwards and the weapon goes into the ground and the particle emitters stop.
Empowered - this animation happens when the unit is within a power field and the crystal on its back glows and gives off the particle emitter that creates sparks (Stand animation with the particle emitter and glow)
SpellA - this animation is just a block animation where it takes the right arm and moves it in front of the body in a blocking type motion
SpellB - The midsection makes the board that is rests on face downwards as to be completely on the Y-axis and the right arm moves to the center of the body facing upward and this spell is for a missile to come out of the clender hole coming out of the arm
Walk - This animation leaves a Protoss ribbon trail in between the pincers on the main board and the midsection makes the uperbody lean backwards a little bit.
SpellC - This animation looks alot like "Walk" expect near the end the midsection makes the uperbody push forwarded as the bottom board pushes forward and leans upward for a Shield bash
NOTES: Please make this model, i really want this model to the point that i write this request. I am very desperate as you can see by my post.
Give people a reason to make it. modellers make what they want to and possibly what others want depending on whether they can show it will be used. Since you are just showing detail it seems like you have no map to use it in so there is no reason to make it.
@Keyeszx: Go
The reason to make it is, i will use it in all my maps and alot of people have wanted this model from the beta. If a modeler makes all the units from the beta they will be seen as a modeling god to me at least. I desperately want this model and i am sure many people will use this model if it were to be made.
A lot of people say they want something but never really use it. Also modelers will get almost no credit if it's used by the masses as many wouldn't put proper credit in their map. You still haven't shown proof that if a modeller made this model that it would be used except your word which on the internet means nothing without a video or pictures to back it up.
yhe i need the model 2 same like null circuit
Heck, I would use it, too.
Keyes, if anyone wants to do the request, I'm sure they'll do it. I don't see any justification for you being so...repressive?
Though I admit that having a map or some kind of video detailing how the unit would work might be of help to the modeler. Perhaps animated gifs or videos of the unit in action can help. I know they are out there.
2 dark shrines = pro
Great to be back and part of the community again!
I understand too, thelunarwolf. I'm sorta in the same position as you :P.
Like me?
And yes, I would love it if someone would make a Soul Hunter/Purifier model. It would aid a lot in the development of my Soul Hunter too.
those are no dark shrine, are dark obelisk
http://starcraft.wikia.com/wiki/Dark_shrine#Development