I'm trying to make my map without HotS to get the largest possible audience. However, the AoE Cone models needed for conal targetting cursor splats require HotS. So rather than exporting and reimporting a model from HotS and risk getting my map banned, hopefully I can get some help here.
To put it simply: I could use model similar to "Assets/UI/Cursors/ZergAOEConeRed/ZergAOEConeRed.m3" without it being the actual HotS file. I'm sure a lot of WoL maps out there could make great use of such a file, so here's hoping.
When someone does it, they should probably make a few variations for different arcs (45,90,135)
Unless there's somehow support for properly scaling the cone, which I doubt.
The HotS cone model I mentioned already dynamically adjusts its arc (and radius). If you look at it in the cutscene editor, it has an animation which I can only assume is how it accomplishes this, and is the reason that I doubt I'd be able to the issue myself, having no experience on the matter.
Alternatively, does anyone have a simple line-cursor splat model they'd be willing to share for use as a visual directional indicator. Not as good as a cone, but beats using nothing.
here is the solution, at least for the visual splat (which units are affected isn't shown).
i am using the same method used as for raynor's railgun just replaced the splat actor with an modelactor with the explosive_indicator.m3 model.
All textures must be imported to Assets/Textures.
All colour is removed so it is possible to tint the splat in any colour you like.
What's also needed is the Texture swap by ID method (tutorials available here on mapster) or replace the explosive_splat_green.dds with your cone as you can see in explosive_splat_green3.dds
in the picture attached i have set the tint colour to yellow (scaling must be 0.5 on the Z-axis too or the model has trouble with noisy terrain)
The grad1A and HexGrid1_Green must be replaced by black images (attached) or parts of the models will show
Credits go to Talv for adjusting blizzards model to fit to my map
and this is how it looks like:
I'm trying to make my map without HotS to get the largest possible audience. However, the AoE Cone models needed for conal targetting cursor splats require HotS. So rather than exporting and reimporting a model from HotS and risk getting my map banned, hopefully I can get some help here.
To put it simply: I could use model similar to "Assets/UI/Cursors/ZergAOEConeRed/ZergAOEConeRed.m3" without it being the actual HotS file. I'm sure a lot of WoL maps out there could make great use of such a file, so here's hoping.
When someone does it, they should probably make a few variations for different arcs (45,90,135)
Unless there's somehow support for properly scaling the cone, which I doubt.
@zorbotron: Go
The HotS cone model I mentioned already dynamically adjusts its arc (and radius). If you look at it in the cutscene editor, it has an animation which I can only assume is how it accomplishes this, and is the reason that I doubt I'd be able to the issue myself, having no experience on the matter.
Alternatively, does anyone have a simple line-cursor splat model they'd be willing to share for use as a visual directional indicator. Not as good as a cone, but beats using nothing.
I used raynor's railgun splat model for a line...
here is the solution, at least for the visual splat (which units are affected isn't shown). i am using the same method used as for raynor's railgun just replaced the splat actor with an modelactor with the explosive_indicator.m3 model.
All textures must be imported to Assets/Textures.
All colour is removed so it is possible to tint the splat in any colour you like.
What's also needed is the Texture swap by ID method (tutorials available here on mapster) or replace the explosive_splat_green.dds with your cone as you can see in explosive_splat_green3.dds
in the picture attached i have set the tint colour to yellow (scaling must be 0.5 on the Z-axis too or the model has trouble with noisy terrain)
The grad1A and HexGrid1_Green must be replaced by black images (attached) or parts of the models will show
Credits go to Talv for adjusting blizzards model to fit to my map
and this is how it looks like: