I need two decals to be visible on low grafic settings, my best guess is that there is an empty or no low poly model at all in these two model. Could somebody just copy the "normal" high poly model in these files and save them with two high models?
@b0ne123: Go Its not a matter of editing the models, no need to post them here. I'm not sure it works for decals, but try checking their model data in the editor and see what's in their low graphic model field.
There weren't any curved ones, 03 is a line, adn 04 is number 0.
But you simply use texture select by id and apply the texture you want to the model that works for you. But if you have problems with this method, I can make you other decals you need.
And about the size - just scale them, I don't know what size the original ones have, so made it 1x1.
Oh I've imported the decal files into my map and placed them in the same path as the original files. There is no need for any ids with this method. It just overwrites the default Decals.
The terrain editor counter starts with 1, the decal file counter start with 0. My fault :( Could you please touch the 02 decal for me?
edit: yes rescaling is not an issue, I' still happy they are working at all :)
I need two decals to be visible on low grafic settings, my best guess is that there is an empty or no low poly model at all in these two model. Could somebody just copy the "normal" high poly model in these files and save them with two high models?
If they have high poly meshes inside, why only 8.2 KB each?
@b0ne123: Go Its not a matter of editing the models, no need to post them here. I'm not sure it works for decals, but try checking their model data in the editor and see what's in their low graphic model field.
decals don't ahve polygons-shmoligons, they are just getting projected on other meshes
someone should just create a decal that will have the parameter checked to be visible in any graphic settings, and that will satisfy the request
Is it possible to change the visibility parameter? There is no data field I could find that would change anything.
These two are the official white street lines.
I just created these decals to be seen on any graphical setting
They are smaller ;) But they do indeed work.
Thanks you very much.
edit: The curved one (03) doesn't seem to work. edit2: my fault
There weren't any curved ones, 03 is a line, adn 04 is number 0.
But you simply use texture select by id and apply the texture you want to the model that works for you. But if you have problems with this method, I can make you other decals you need.
And about the size - just scale them, I don't know what size the original ones have, so made it 1x1.
Oh I've imported the decal files into my map and placed them in the same path as the original files. There is no need for any ids with this method. It just overwrites the default Decals.
The terrain editor counter starts with 1, the decal file counter start with 0. My fault :( Could you please touch the 02 decal for me?
edit: yes rescaling is not an issue, I' still happy they are working at all :)
ok, here:
Excellent :)
One last question: how do you do this? 3Dmax?
Yea, 3d max + Art Tools