The spiritual successor to the smash hit Photon Discs. Annihilate your opponents by synergizing your Orbs with the environment by throwing them over various spheres/walls of synergy
Open Beta Trailer
Status - Open Beta
Join my official battle.net group Bounty's Arcade Games to be first in line for testing sessions/feedback and discussions!
Progression
At the end of each match players will be awarded experience based on their performance and overall score during the game. Every level in the game will unlock something, whether it be a skin, title or a new hovercraft, every level matters.
Mechanics
Controls
WASD - Move
Left Click - Throw Orb
Right Click (Hold) - Recharge Power
Shift (Hold) - Boost
Space (Hold) - Power Shield
As you can see, players will have full control over how much power they are willing to spend on abilities and must manage their power meter via the recharge mechanic.
World Stability
Whenever an orb synergizes with a wall or sphere, it will deplete the worlds stability. Should the world becomes unstable it will be unable to maintain the stability of the various walls and spheres on the map thus allowing any and all synergies to switch at anytime to another color for 1 minute.
Synergies
There are 4 synergy types in the game and each is represented by a color
When a projectile comes in contact with a sphere or wall of synergy it will synergize with it and create a devastating effect or power up the orb itself.
Sphere Synergies Chaos (Red) - Chaos Orb - AoE Damage on impact, but cannot bounce.
Sabotage (Purple) - Slow Pulse - Create a pulsing slow effect around the Orb.
Agility (Green) - Orb Split - Splits the orb into 3.
Lightning (Yellow) - Lightning Trail - Create a trail of deadly energy behind the Orb.
All synergies can be combined to create even deadlier combinations. For example, a Chaos orb coming in contact with an Agility Sphere would split into 3 Chaos Orbs.
I have to say I am a little shocked at how little response this project has received. The game is in beta ATM and is about 99% complete, the only thing left to do is play test and that seems to be the biggest issue. I have received no testers aside from 1 or 2 of my regulars.
If you're interesting in helping support this project please join my bnet group and/or reply to my threads with your feedback/suggestions!
I can see why you said how little response it has been given but i think it is because after you play this map lets say..3 times you kind of get bored i guess. I'm not sure if it is just me or not but there isn't enough randomness about it, it pretty much the same kind of concept every time. Also i feel like it is one of those really annoying games (like CoD) where you get annoyed at it because of the players. Don't get me wrong i love the game but that's just how i think about it, so i don't really play it.
The spiritual successor to the smash hit Photon Discs. Annihilate your opponents by synergizing your Orbs with the environment by throwing them over various spheres/walls of synergy
Open Beta Trailer
Status - Open Beta
Join my official battle.net group Bounty's Arcade Games to be first in line for testing sessions/feedback and discussions!
Progression
At the end of each match players will be awarded experience based on their performance and overall score during the game. Every level in the game will unlock something, whether it be a skin, title or a new hovercraft, every level matters.
Mechanics
Controls
WASD - Move
Left Click - Throw Orb
Right Click (Hold) - Recharge Power
Shift (Hold) - Boost
Space (Hold) - Power Shield
As you can see, players will have full control over how much power they are willing to spend on abilities and must manage their power meter via the recharge mechanic.
World Stability
Whenever an orb synergizes with a wall or sphere, it will deplete the worlds stability. Should the world becomes unstable it will be unable to maintain the stability of the various walls and spheres on the map thus allowing any and all synergies to switch at anytime to another color for 1 minute.
Synergies
There are 4 synergy types in the game and each is represented by a color
Chaos (Red)
Sabotage (Purple)
Agility (Green)
Lightning (Yellow)
When a projectile comes in contact with a sphere or wall of synergy it will synergize with it and create a devastating effect or power up the orb itself.
Wall Synergies
Chaos (Red) - Doom Wave - AoE Damage
Sabotage (Purple) - AoE Stun
Agility (Green) - Increase Orb Speed
Lightning (Yellow) - +1 to Orb Bounce Count
Sphere Synergies
Chaos (Red) - Chaos Orb - AoE Damage on impact, but cannot bounce.
Sabotage (Purple) - Slow Pulse - Create a pulsing slow effect around the Orb.
Agility (Green) - Orb Split - Splits the orb into 3.
Lightning (Yellow) - Lightning Trail - Create a trail of deadly energy behind the Orb.
All synergies can be combined to create even deadlier combinations. For example, a Chaos orb coming in contact with an Agility Sphere would split into 3 Chaos Orbs.
I have to say I am a little shocked at how little response this project has received. The game is in beta ATM and is about 99% complete, the only thing left to do is play test and that seems to be the biggest issue. I have received no testers aside from 1 or 2 of my regulars.
If you're interesting in helping support this project please join my bnet group and/or reply to my threads with your feedback/suggestions!
Photon Synergy is now OPEN BETA!
Original Post updated with the official Open Beta Trailer!
Enjoy!
@Bounty_98: Go
I can see why you said how little response it has been given but i think it is because after you play this map lets say..3 times you kind of get bored i guess. I'm not sure if it is just me or not but there isn't enough randomness about it, it pretty much the same kind of concept every time. Also i feel like it is one of those really annoying games (like CoD) where you get annoyed at it because of the players. Don't get me wrong i love the game but that's just how i think about it, so i don't really play it.
Looks really cool as usual. Definitely gonna give it a shot sometime.
Upload in EU! pls pls pls!