This project is currently in the Beta stage and is currently on Battle.net
This is a map that I've been working on inspired by the Puzzle Bobble games, but with SC2 style! I've tried to recreate the feel of the classic multiplayer arcade game with the layout and the ability to still see all the player's screens. As mentioned above, the game is still in Beta but is open for play on Battle.net. Try it out and please let me know what you think so far of the progress!
Gameplay screen shots:
How to play:
Control a baneling sitting at the bottom of the screen that launches units. Aim the baneling to the top of the screen toward the other units. Matching three or more of the same type will destroy the units from the field. Outlast your opponents to win!
Moving the mouse aims your baneling and the left mouse button will launch your next unit.
Connect three or more units of the same type to destroy them. Any units no longer connected to the top will be sent to your enemy's screen.
- Players who won the overall match should now always come out with a positive rating change, no matter how close the match was.
- Fixed an issue where some of the mini-boards would appear slightly off screen.
- Fixed an issue where sometimes more trash was being sent than intended.
- Increased rate at which energy is acquired.
- Fixed an issue where the Practice Round announcement was getting cut off.
- Changed Mothership color to be further from Archon.
- Fixed an issue where players would sometimes lose when a row is inserted at the top of the screen.
- Special units can now be selected by clicking on their icons.
- Ultralisk can no longer bounce off of walls to prevent it from being able to clear the whole board.
Special Layout Units!
New special layout unit created: Bomb - Destroys all units around the bomb when struck.
New special layout unit created: Lightning - When struck, this unit destroys all units on the board of the same type as the striking unit.
New special layout unit created: Add Life - When this unit falls, the player will be granted an extra life for that round.
Special Banelings!
Red Baneling: Gain energy for special units faster. Send less trash to other players.
Blue Baneling: Receive less trash from other players. Gain energy for special units slower.
Purple Baneling: Send more trash to other players. Receive more trash from other players.
Yellow Baneling: Amount of time increased before a new row is inserted at the top of the board. Gain energy for special units slightly slower and receive slightly more trash from other players.
Hey everyone! I've gone through and polished this a bit, mostly with the multiplayer views since they were having the most apparent bugs. This is still a work in progress, but don't worry, what's already implemented is stable. My main focus right now is polishing up all existing features and then from there I will add some more features. The features I eventually want to have in the map are:
- Working AI for computer players. At least a basic one.
- More game types:
Team play.
First to X points.
Maps with 'blocking' units (units that cannot be matched, the must be dropped). First player to drop them all wins.
- Etc.
If anyone comes across any issues or has any other ideas, I'd love to hear them!
And yes! This has now been uploaded to EU!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This project is currently in the Beta stage and is currently on Battle.net
This is a map that I've been working on inspired by the Puzzle Bobble games, but with SC2 style! I've tried to recreate the feel of the classic multiplayer arcade game with the layout and the ability to still see all the player's screens. As mentioned above, the game is still in Beta but is open for play on Battle.net. Try it out and please let me know what you think so far of the progress!
Gameplay screen shots:
How to play:
Control a baneling sitting at the bottom of the screen that launches units. Aim the baneling to the top of the screen toward the other units. Matching three or more of the same type will destroy the units from the field. Outlast your opponents to win!
Moving the mouse aims your baneling and the left mouse button will launch your next unit.
Connect three or more units of the same type to destroy them. Any units no longer connected to the top will be sent to your enemy's screen.
If your units go below the board, you lose.
Features:
Upcoming Features:
New version .07 released today!
Version .07
- Players who won the overall match should now always come out with a positive rating change, no matter how close the match was.
- Fixed an issue where some of the mini-boards would appear slightly off screen.
- Fixed an issue where sometimes more trash was being sent than intended.
- Increased rate at which energy is acquired.
- Fixed an issue where the Practice Round announcement was getting cut off.
- Changed Mothership color to be further from Archon.
- Fixed an issue where players would sometimes lose when a row is inserted at the top of the screen.
- Special units can now be selected by clicking on their icons.
- Ultralisk can no longer bounce off of walls to prevent it from being able to clear the whole board.
Special Layout Units!
Special Banelings!
This has now been upgraded to a Beta version with the new version uploaded to Battle.net today! Check it out!
Looks super cool. Is it available to EU?
Looks Interesting.
Hey everyone! I've gone through and polished this a bit, mostly with the multiplayer views since they were having the most apparent bugs. This is still a work in progress, but don't worry, what's already implemented is stable. My main focus right now is polishing up all existing features and then from there I will add some more features. The features I eventually want to have in the map are:
- Working AI for computer players. At least a basic one. - More game types:
If anyone comes across any issues or has any other ideas, I'd love to hear them!
And yes! This has now been uploaded to EU!