This is definitely worth checking out. I believe that the spells are on the level of all those great rpgs that never get finished. But this one is actually in working state. Even though it's a moba, it's quite forgiving and dying doesn't penalize your team/doesn't boost your killer.
You just play and feel awesome. Battle others for feeling of superiority or to disable them for 20 sec until they respawn. Quite a refreshing map which needs feedback to become even better. Good job.
reduced final flash initial damage increased per level
slightly reduced blast force "area arc"
slightly reduced mystic force damage
Tempest
you can now jump clifs with ground smash
laser eyes cooldown reduced
Barroth
rock road now causes mini stun uppon impact
Raziel
Increased mana cost on lightning
Other
You cannot attack allies anymore
Fixed barroth ulti tooltip bug
changed creep attack priority (no longer targets hero as primary)
I was suppose to do something with godric too but I guess it will be on next patch. I will also work on getting different hotkeys. Probly something like ASDQWE and QWERTY options for spells. I will most likely add other options too if people want them.
I like the idea of giving every hero very strong abilities but also a very strong avoidance ability (=teleport/jump/whatever) on low cooldown, but I think it is not a good multiplayer gameplay design that you have to exactly aim where you want to jump and if you click too far (out of range) your hero will run until he is in range to teleport, leading into you getting killed just because you overclicked the range circle. Such a fastpaced core ability which you use all the time shouldn't require absolutely exact input to use properly imo.
But that is just my opinion on a core ability to make the game a little more playable :) Wasn't able to play it in multiplayer anyway, but keep it up, looks like a great map.
It is possible to change that. So it would just cast it no matter where you click.
But these are things that bother some people. I have never found this anoying. Same with the unselect "bug" some people do that, but I never have...There is range circle with jump spell so you should know how far you can jump :/...I will most likely add range detection to some other spells too.
no I prefer my basic skills as ASD and ultis QWE. Agility is R and attack is F.
If I could figure out why the catalog set doesnt work I could give you option to choose from several different hotkey setups... :/
Range indicators (work kinda funky way, you can now target agility over the range indicator, but it will only jump max range, same with some spells)
Modified swords dance and Durans ulti
So now you can jump however you want!!!! xD
edit* Also would have been nice to have this newsed already. Maximizing the chance of the map getting anyplays at all. Iv been pathetically trying to boost it myself -_-. But I suppose I could/should have taken my time to make better promoting for the release.
New moba enters bnet! With unique game mechanics and terrain it should provide entertainement for those who want to see something new.
Leave comments and feedback here!
@zenx1: Go
NA?
This is definitely worth checking out. I believe that the spells are on the level of all those great rpgs that never get finished. But this one is actually in working state. Even though it's a moba, it's quite forgiving and dying doesn't penalize your team/doesn't boost your killer.
You just play and feel awesome. Battle others for feeling of superiority or to disable them for 20 sec until they respawn. Quite a refreshing map which needs feedback to become even better. Good job.
Minor updates:
Balance:
Duran
Tempest
Barroth
Raziel
Other
I was suppose to do something with godric too but I guess it will be on next patch. I will also work on getting different hotkeys. Probly something like ASDQWE and QWERTY options for spells. I will most likely add other options too if people want them.
Another update.
Other:
And as always feedback is always welcome!
I like the idea of giving every hero very strong abilities but also a very strong avoidance ability (=teleport/jump/whatever) on low cooldown, but I think it is not a good multiplayer gameplay design that you have to exactly aim where you want to jump and if you click too far (out of range) your hero will run until he is in range to teleport, leading into you getting killed just because you overclicked the range circle. Such a fastpaced core ability which you use all the time shouldn't require absolutely exact input to use properly imo.
But that is just my opinion on a core ability to make the game a little more playable :) Wasn't able to play it in multiplayer anyway, but keep it up, looks like a great map.
@zenx1: Go
Thank god you changed hotkeys :D Is the basic skills QWE? :P
@Bommes: Go
It is possible to change that. So it would just cast it no matter where you click.
But these are things that bother some people. I have never found this anoying. Same with the unselect "bug" some people do that, but I never have...There is range circle with jump spell so you should know how far you can jump :/...I will most likely add range detection to some other spells too.
no I prefer my basic skills as ASD and ultis QWE. Agility is R and attack is F.
If I could figure out why the catalog set doesnt work I could give you option to choose from several different hotkey setups... :/
@zenx1: Go
Ok :( All ''professional'' moba game players would prefer QWE as basic and R as ulti but you have many ultis so it is ok as you have now. :)
Update:
So now you can jump however you want!!!! xD
It appears there was a small error in my code *cough* so there were several abilities that didnt do the damage the description said...
Update
I suppose that was it. I hope I didnt break anything since these latenight updates are always risky.
Update:
Balance:
Duran
Raziel
Draco
Other:
can you or someone host this in Na
@morphman220: Go
I do not know any NA hosts, but Ill consider finding one if it first gains some popularity on EU.
GOOOOOOOOOOOOOOOKUUUUUUUUUU
Hurry up and get it on NA.
@zenx1: Go
I'd be willing to host this on NA, if you'd like.
Update
Fixes:
Balance:
Other: